Guides
Getting Started
Wildshift beginner guide: how a run works, how to pick your first creature, and what to expect before you enter Mossy Ruins.
Wildshift is an elemental roguelite. You pick a creature, enter a chapter, and fight room by room until you clear the chapter boss — or fall.
This page is the first stop for new players. Numbers and some details come from the current development build and may change before launch.
What you need
- A mobile device. Store listings for Google Play and the App Store are coming soon.
- Movement uses a virtual joystick; your weapon fires on its own. See Controls.
How a run works
- Choose a creature (and later, your gear). Starting a chapter costs 5 energy.
- Enter a chapter. Each chapter is a sequence of rooms (30 or 40, depending on the chapter).
- A boss waits every ten rooms. The last boss of the chapter is the chapter boss.
- As you fight you level up, pick skill cards, and can evolve your creature. Gold and gear can drop during the run.
- After a victory or a defeat, you return to the hub. Your account keeps gold, gems, gear, and unlocks, and you try again.
There are 30 story chapters, from Mossy Ruins to The Rift Core.
Pick your first creature
You start by picking one of three elemental starters. Any of them can clear early chapters; the difference is how they feel.
| Creature | Element | Role | Evolves into |
|---|---|---|---|
| Embrit | Fire | Damage — Fastest steps and shots, low HP | Cindrake → Pyroth |
| Tidal | Water | Balanced — Steady HP, speed and punch | Rivelt → Torrentide |
| Sprig | Nature | Tank — High HP, slower steps, slow but heavy thorn shots | Thornling → Elderhorn |
A short official blurb for each lives on their wiki pages. Three more playable creatures are in the current build: Mote & Mallow (Void), Glimmoth (Ice), and Sparklet (Electric).
Your first chapter
Mossy Ruins is chapter 1. It has 30 rooms. Bosses appear on rooms 10, 20, and 30: Goblin Warchief, Sylvara, and Berserker Troll King.
When you are ready, read Your First Runs and Progression.