Wiki
Wildshift Abilities
Wildshift wiki of abilities: creature passives, Wild Essence specials, level-up skill cards, and offered rares from the current development build.
These pages use official names and mechanics from the current development build. Fine-tuned numbers may still change before launch. New to the game? Start with the Wildshift beginner guide.
Adrenaline
When hit, move faster for a moment
Attack Up
Increased damage
Attack Speed
Increased attack speed
Bloodthirst
Heal on each kill
Berserk
Deal more damage as your HP drops
Bomb Drop
Tap to drop a bomb
Bullet Eater
Your shots destroy enemy bullets
Burn
Hits set foes on fire
Chain Lightning
Every hit chains lightning to more foes
Chain Kill
Kills explode, damaging nearby foes
Decoy
A shadow copy regularly lures foes away
Crit Up
Increased critical hit chance
Crit Damage
Critical hits deal more damage
Double Strike
Every attack fires a second volley
Dodge
Has a chance to dodge hits
Diagonal Arrows
Also fire two angled shots forward
Element Orb
Two element orbs circle you
Element Ward
Element shields orbit you and block enemy shots
Elemental Boost
Increased elemental damage
Elemental Nova
Regularly blast foes around you

Event Horizon
The Void Wild Essence special.

Feeding Frenzy
Tidal's passive. Hits soak foes (-15% speed); +25/33/40% damage vs foes below 50% HP; every 4th hit splashes.
Executioner
Instantly finish off badly hurt foes
Freeze Trail
Leave an icy trail that slows foes
Freeze Nova
When hit, freeze nearby foes
Fresh Start
Fully heal when you enter a boss room
Front Shot
Fire an extra shot forward
Frost
Shots deal frost damage and slow foes
Ghost Shots
Your shots pass through obstacles

Frostbite
Glimmoth's passive. Control: every hit chills; chilled foes take much more damage and hit you softer. Frequent hits freeze foes solid (bosses are deeply chilled instead). Frozen foes that die or take a crit Shatter into ice shards that hurt and chill nearby foes.

Giant Fireball
The Fire Wild Essence special.
Grace
Heal a little on each level-up
Glass Cannon
Deal much more damage, but have less HP
Giant Slayer
Deal more damage to elites and bosses

Gravity Well + Void Guard
Mote & Mallow's passive. In combat a void mote drops on your target every ~4s (3s life): it tugs nearby foes in, then pops for big AoE damage (max 4). Void Guard: once per room, a hit that would drop you to low HP is absorbed + a short phase-out.
Guardian
Stay invulnerable longer after a hit
Headshot
Shots can instantly slay normal enemies
Giant Shots
Bigger projectiles that hit harder
Heal
Restore a chunk of HP
Holy Touch
Hits sometimes call holy light on nearby foes
Homing Shots
Shots home in on their target

Ice Storm
The Ice Wild Essence special.
Last Stand
At low HP, enemies and their shots slow down
Inferno Trail
Leave a burning trail as you move
Lightning Arc
Has a chance to arc lightning

Kindle
Embrit's passive. Damage: +10/15/20% damage (by stage). Hits burn foes; burning enemies take +10/14/17% damage (by stage).
Magnet
Increased pickup range
Meteor Strike
Meteors regularly strike the toughest foe
Max HP Up
Increased max HP
Momentum
Deal more damage while standing still
Multishot
Fire an extra volley
Phase Walk
Walk through walls, pillars, water and lava
Phoenix Rebirth
Once per run, revive with a fiery burst
Piercing
Shots pass through foes
Orbiting Blades
Blades orbit around you
Point Blank
Deal more damage to nearby foes
Poison Trail
Leave a toxic trail that poisons foes
Poison
Hits poison foes over time
Rear Shot
Also fire backwards
Ricochet
Shots bounce to another foe
Shield Bubble
A bubble regularly blocks a hit
Shockwave
At low HP, blast nearby foes away
Run & Gun
Attack while moving
Slow Aura
Foes near you are slowed
Sniper
Deal more damage to distant foes
Side Shots
Also fire to the left and right
Soul Harvest
Each room cleared makes you stronger
Spirit Pet
A spirit floats beside you and shoots foes
Static Charge
Your hits sometimes stun foes
Splinter Shot
Shots split left and right on hit

Static Charge
Sparklet's passive. Armored: shell blocks 8/11/14% of all damage; hits arc to 1/2/3 nearby foes (by evolution) for 40% each; every 4th hit stuns (bosses flinch).
Strong Heart
Hearts heal more
Swift Feet
Increased move speed
Thick Hide
Take less damage

Thorns
Sprig's passive. Tank: reflect 60/75/90% of damage taken back at the attacker; heal 2/3/4% of weapon damage dealt; defense cards also add damage.

Thornbloom
The Nature Wild Essence special.
Thorns
Reflect damage taken back at attackers

Thunder Shockwave
The Electric Wild Essence special.

Tidal Wave
The Water Wild Essence special.
Time Freeze
Once per room, block a hit and freeze foes
Titan Heart
More max HP, a full heal and less damage taken
Vitality
Slowly regenerate HP in combat
Twin Special
Your special fires twice
Wall Bounce
Shots bounce off walls
Wisdom
Increased XP gain
Vampiric Aura
Drain nearby foes to heal yourself