Wiki

Wildshift Abilities

Wildshift wiki of abilities: creature passives, Wild Essence specials, level-up skill cards, and offered rares from the current development build.

These pages use official names and mechanics from the current development build. Fine-tuned numbers may still change before launch. New to the game? Start with the Wildshift beginner guide.

Adrenaline

When hit, move faster for a moment

Attack Up

Increased damage

Attack Speed

Increased attack speed

Bloodthirst

Heal on each kill

Berserk

Deal more damage as your HP drops

Bomb Drop

Tap to drop a bomb

Bullet Eater

Your shots destroy enemy bullets

Burn

Hits set foes on fire

Chain Lightning

Every hit chains lightning to more foes

Chain Kill

Kills explode, damaging nearby foes

Decoy

A shadow copy regularly lures foes away

Crit Up

Increased critical hit chance

Crit Damage

Critical hits deal more damage

Double Strike

Every attack fires a second volley

Dodge

Has a chance to dodge hits

Diagonal Arrows

Also fire two angled shots forward

Element Orb

Two element orbs circle you

Element Ward

Element shields orbit you and block enemy shots

Elemental Boost

Increased elemental damage

Elemental Nova

Regularly blast foes around you

Mote & Mallow, whose line uses the Event Horizon special.

Event Horizon

The Void Wild Essence special.

Tidal, the creature that has the Feeding Frenzy passive.

Feeding Frenzy

Tidal's passive. Hits soak foes (-15% speed); +25/33/40% damage vs foes below 50% HP; every 4th hit splashes.

Executioner

Instantly finish off badly hurt foes

Freeze Trail

Leave an icy trail that slows foes

Freeze Nova

When hit, freeze nearby foes

Fresh Start

Fully heal when you enter a boss room

Front Shot

Fire an extra shot forward

Frost

Shots deal frost damage and slow foes

Ghost Shots

Your shots pass through obstacles

Glimmoth, the creature that has the Frostbite passive.

Frostbite

Glimmoth's passive. Control: every hit chills; chilled foes take much more damage and hit you softer. Frequent hits freeze foes solid (bosses are deeply chilled instead). Frozen foes that die or take a crit Shatter into ice shards that hurt and chill nearby foes.

Embrit, whose line uses the Giant Fireball special.

Giant Fireball

The Fire Wild Essence special.

Grace

Heal a little on each level-up

Glass Cannon

Deal much more damage, but have less HP

Giant Slayer

Deal more damage to elites and bosses

Mote & Mallow, the creature that has the Gravity Well + Void Guard passive.

Gravity Well + Void Guard

Mote & Mallow's passive. In combat a void mote drops on your target every ~4s (3s life): it tugs nearby foes in, then pops for big AoE damage (max 4). Void Guard: once per room, a hit that would drop you to low HP is absorbed + a short phase-out.

Guardian

Stay invulnerable longer after a hit

Headshot

Shots can instantly slay normal enemies

Giant Shots

Bigger projectiles that hit harder

Heal

Restore a chunk of HP

Holy Touch

Hits sometimes call holy light on nearby foes

Homing Shots

Shots home in on their target

Glimmoth, whose line uses the Ice Storm special.

Ice Storm

The Ice Wild Essence special.

Last Stand

At low HP, enemies and their shots slow down

Inferno Trail

Leave a burning trail as you move

Lightning Arc

Has a chance to arc lightning

Embrit, the creature that has the Kindle passive.

Kindle

Embrit's passive. Damage: +10/15/20% damage (by stage). Hits burn foes; burning enemies take +10/14/17% damage (by stage).

Magnet

Increased pickup range

Meteor Strike

Meteors regularly strike the toughest foe

Max HP Up

Increased max HP

Momentum

Deal more damage while standing still

Multishot

Fire an extra volley

Phase Walk

Walk through walls, pillars, water and lava

Phoenix Rebirth

Once per run, revive with a fiery burst

Piercing

Shots pass through foes

Orbiting Blades

Blades orbit around you

Point Blank

Deal more damage to nearby foes

Poison Trail

Leave a toxic trail that poisons foes

Poison

Hits poison foes over time

Rear Shot

Also fire backwards

Ricochet

Shots bounce to another foe

Shield Bubble

A bubble regularly blocks a hit

Shockwave

At low HP, blast nearby foes away

Run & Gun

Attack while moving

Slow Aura

Foes near you are slowed

Sniper

Deal more damage to distant foes

Side Shots

Also fire to the left and right

Soul Harvest

Each room cleared makes you stronger

Spirit Pet

A spirit floats beside you and shoots foes

Static Charge

Your hits sometimes stun foes

Splinter Shot

Shots split left and right on hit

Sparklet, the creature that has the Static Charge passive.

Static Charge

Sparklet's passive. Armored: shell blocks 8/11/14% of all damage; hits arc to 1/2/3 nearby foes (by evolution) for 40% each; every 4th hit stuns (bosses flinch).

Strong Heart

Hearts heal more

Swift Feet

Increased move speed

Thick Hide

Take less damage

Sprig, the creature that has the Thorns passive.

Thorns

Sprig's passive. Tank: reflect 60/75/90% of damage taken back at the attacker; heal 2/3/4% of weapon damage dealt; defense cards also add damage.

Sprig, whose line uses the Thornbloom special.

Thornbloom

The Nature Wild Essence special.

Thorns

Reflect damage taken back at attackers

Sparklet, whose line uses the Thunder Shockwave special.

Thunder Shockwave

The Electric Wild Essence special.

Tidal, whose line uses the Tidal Wave special.

Tidal Wave

The Water Wild Essence special.

Time Freeze

Once per room, block a hit and freeze foes

Titan Heart

More max HP, a full heal and less damage taken

Vitality

Slowly regenerate HP in combat

Twin Special

Your special fires twice

Wall Bounce

Shots bounce off walls

Wisdom

Increased XP gain

Vampiric Aura

Drain nearby foes to heal yourself