Guides
FAQ
Wildshift FAQ: release date, platforms, games like Archero, heroes, elements, chapters, and how to play.
What is Wildshift?
Wildshift is an elemental roguelite. You pick a creature, fight room by room through a chapter, and grow your loadout between runs.
When does it come out? What platforms?
Coming soon. It is a mobile game, and this site has placeholder badges for Google Play and the App Store. There is no public release date yet.
Is it like Archero?
It is a room-by-room mobile roguelite in that family of games. Wildshift has its own creatures, elements, chapters, and art. Comparisons belong in reviews once people can play a release build. See also Games like Archero.
How many characters are there?
Six playable creatures are in the current build, each with three evolution forms:
- Starters: Embrit (Fire), Tidal (Water), Sprig (Nature)
- More creatures: Mote & Mallow (Void), Glimmoth (Ice), Sparklet (Electric)
How do elements work?
The official advantage map is:
- Fire is strong against Nature
- Nature is strong against Water
- Water is strong against Fire
- Electric is strong against Water
- Ice is strong against Nature
Void has no listed strength or weakness. Advantage deals 1.5× damage; the reverse matchup deals 0.75×. Numbers and some details come from the current development build and may change before launch. See Elements.
How do I move and attack?
A virtual joystick in the bottom half of the screen moves you. Attacks follow your weapon style automatically. A Wild Essence special sits on a button in the bottom right. See Controls.
How many chapters are there?
Thirty story chapters, from Mossy Ruins to The Rift Core. A boss waits every ten rooms. See Chapters.
Where is the official community?
A r/Wildshift subreddit and a Discord are planned. The exact public URLs are TBD. This site will link them on the Community page once they are ready.
Why do some pages say numbers may change?
The game is still being built. This wiki uses official names and mechanics from the current development build. Fine-tuned numbers (damage, prices, drop rates) may still move before launch, so those pages carry a short caveat instead of pretending the values are final.